The most common endgames
The rooks often come into play last, and they are often traded last. That's why they are still there when the queens and the minor pieces are already gone, and why so many games end up in rook endgames. They are hard, too: a rook that is a little more or a little less active can make the difference between a win and a draw.
Principle 1: an active rook
A rook wants to move. A rook that only stands guarding a pawn, or is stuck in front of a passed pawn, is passive, and then your opponent is in effect playing with an extra piece. An active rook attacks pawns, cuts off the king or gives checks. Getting the rook active is often worth a pawn.
Principle 2: the rook behind the passed pawn
Siegbert Tarrasch put the rule into words: rooks belong behind passed pawns. That goes for both your own and your opponent's. Behind your own passed pawn, the rook gets more room with every step the pawn takes. In front of it, the rook is in the way, and the further the pawn goes, the less room the rook has.
Look at these two positions. The pawns and the kings stand the same; the only difference is where the rooks stand.
In the first position White's rook is stuck in front of the pawn, while Black's rook is active behind it. A draw. In the second it is the other way around, and then White wins.
The rook in front of the pawn: watch out for the skewer
If the rook does end up in front of the pawn, for example with the pawn on the seventh rank, it has one last trick. The rook leaves the a-file, and if the defender takes the pawn, a check along the seventh rank skewers the king and the rook.
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That's why Black defends with the king on g7 or h7, where there is no check. Read more about the trick on the page about the skewer.
Principle 3: cut off the king
With rook and pawn against rook, most of it is about the kings. If your rook can cut the defender's king off from the pawn along a file, it becomes much easier to win. The further away the king is cut off, the better.
One file makes a difference. With the king two files away White wins, but only with exact play. With the king one file closer, Black holds the draw. Winning these endgames is often about reaching a Lucena position, and defending them about reaching a Philidor position.
Practice against the computer
Try Tarrasch's rule yourself. You have White, with the rook behind the passed pawn. Take the pawn to the last rank, or force Black to give up the rook for it. The computer defends Black.
You are playing White. Make your first move.
You have White, with the rook behind the passed pawn. Take the pawn to the last rank, or force Black to give up the rook for it. The computer defends Black.
Remember
- An active rook before material. A passive rook is almost a rook down.
- The rook behind the passed pawn, both your own and your opponent's.
- Cut off the king from the pawn, preferably several files away.
- Know two positions: Lucena to win and Philidor to hold the draw.
Frequently asked questions
What is Tarrasch's rule?
That the rooks belong behind the passed pawns, both your own and your opponent's. Behind your own pawn, the rook gets more room with every step the pawn takes. Behind your opponent's pawn, it keeps an eye on the pawn without becoming passive. The rule is named after the German chess player Siegbert Tarrasch (1862–1934).
Why are rook endgames so common?
The rooks often come into play last and are often traded last. That's why they are still on the board when the minor pieces and the queens are already gone.
What does it mean that the king is cut off?
That a rook stands on a file or rank between the king and the pawn, so that the king can't get there. The further away the king is cut off, the easier it is to win.
Updated October 28, 2026
The starting position. Press ▶ or use the arrow keys.