Draw a square
A passed pawn runs for the last rank, and no other piece can stop it. Will the king catch up? Don't count moves. Picture a square instead: one side runs from the pawn up to the last rank, and the square is just as wide toward the king.
If the king stands in the square, it catches up. If it stands outside, the pawn goes all the way. If the king is to move, it is enough that it can step into the square with its move.
That's why 1. c5 wins: the square shrinks with every step the pawn takes, and Black's king can't get into it. A king move would have given Black time to step in.
The pawn on the second rank
A pawn still on its starting square may move two squares. So count the square as if the pawn already stood one step further up.
When the rule isn't enough
The rule of the square counts only the king against the pawn. If something stands in the king's way, or the other king can come and help its pawn, the square doesn't tell the whole truth. And sometimes a king outside the square can make it in time after all, if it threatens something else at the same time. Richard Réti showed this in one of the most famous endgame studies there is.
White's king stands far from the h-pawn, outside its square. But a king going diagonally moves forward just as fast as a king going straight, and on the way it can threaten two things at once: to catch the h-pawn and to help the c-pawn forward.
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The study was published in 1921 in the magazine Kagans Neueste Schachnachrichten. The idea is often called the Réti maneuver.
Practice against the computer
White to move. Draw the square in your head: will Black's king catch up if you make the right move? Then take the pawn all the way. The computer defends Black.
You are playing White. Make your first move.
You have White. Count the square, and take the pawn to the last rank. The computer defends Black.
Remember
- The square shrinks with every step the pawn takes. A pawn move can be faster than a king move.
- The double step counts. A pawn on the second rank counts as if it stood on the third.
- The king is just as fast diagonally. A diagonal step takes the king just as far forward as a straight one.
When the king catches up but the pawn has its own king for support, the game is decided by the opposition and the key squares.
Frequently asked questions
What is the rule of the square?
A way to see whether a king can catch a passed pawn without help. Draw a square from the pawn up to the last rank, with sides just as long toward the king. If the king stands in the square, or can step into it with its move, it catches up.
How do you count with a pawn on the second rank?
The pawn may move two squares on its first move. So count the square as if the pawn already stood on the third rank.
When doesn't the rule of the square work?
When something stands in the king's way, or when the other king can come and help its pawn. The rule counts only the king against the pawn. Réti's study also shows that a king outside the square can make it in time, if it threatens something else at the same time.
Updated October 28, 2026