Adriaan de Groot's experiment
The Dutch psychologist and chess master Adriaan de Groot had five grandmasters and five somewhat weaker players think aloud while choosing a move. His book came out in 1946. The result was a surprise: the strongest players didn't look further ahead than the others. They searched just as deep, looked at as many positions, and considered as many moves. But they chose better moves, and found them faster.
| Average depth | Longest line | Positions | |
|---|---|---|---|
| Grandmasters | 5.4 | 6.8 | 35.0 |
| Somewhat weaker | 4.8 | 6.6 | 30.8 |
Five plies isn't even three moves each. And players rarely looked at more than a hundred positions.
Later studies
Later, researchers did find some differences. Neil Charness found in 1981 that players calculated about half a ply further for every 200 rating points, among players between about 1300 and 2000. When Fernand Gobet repeated de Groot's experiment in Switzerland in 1998, the masters calculated 5.0 plies on average and the weakest players in the study 2.9.
But the longest line in Gobet's study, 23 plies, came from a player two levels below the masters. Being able to calculate far isn't what makes a master.
Patterns in memory
What sets them apart is memory for positions. In 1973, William Chase and Herbert Simon showed a master, a club player, and a beginner a position from a real game for five seconds. The master could set up about 16 pieces correctly, the club player 8, and the beginner 4. With the pieces scattered at random, the difference disappeared.
Later experiments have shown that strong players keep a small edge even with random positions, but a much smaller one. According to computer models of memory, a grandmaster needs to recognize at least 300,000 such patterns. That may explain why the right idea often comes to mind at once.
Patterns can be trained. That's what tactics puzzles are for: the same tricks, over and over, until you see them without looking.
Sources
- F. Gobet and N. Charness: Expertise in chess, in The Cambridge Handbook of Expertise and Expert Performance (2006)
- F. Gobet: Chess players' thinking revisited, Swiss Journal of Psychology 57 (1998)
- W. G. Chase and H. A. Simon: Perception in chess, Cognitive Psychology 4 (1973)
- F. Gobet and H. A. Simon: Recall of rapidly presented random chess positions is a function of skill, Psychonomic Bulletin & Review 3 (1996), the abstract
- A. D. de Groot: Het denken van den schaker (1946); Thought and Choice in Chess (1965), through the sources above
The facts on this page come from the sources above and, where possible, were checked across several sources. Where the sources disagree, we say less or say what each one says. A number that is an estimate says whose it is, and a counted number comes with its date.
Updated November 14, 2026